The semiconductors behind "physical AI" — AI that can perceive, reason and act in the physical world — don't stop at a single type of data-center GPU. They split into three layers: large GPUs that train the models, inference chips mounted in a robot's head, and power semiconductors that drive its joints.

You've likely heard the term "physical AI" more often since around 2025. It was coined by NVIDIA: CEO Jensen Huang, in his January 2025 CES keynote, described AI's progression from "perception AI" (understanding images and words) to "generative AI" (creating text and images) and now to physical AI. This article lays out what the term actually means and, more concretely, what chips are really moving the robots built around it — based on primary sources only.

In Plain Terms (Beginner)

Physical AI is NVIDIA's name for AI used as a robot's 'brain.' The chips that run it split into three roles: a large GPU that trains the AI in a data center, a smaller inference chip mounted in the robot's head, and power semiconductors that move its arms and legs. NVIDIA coined the term, and it isn't yet a widely settled academic definition.

Also see: The Structural View (Investor)
The Structural View (Investor)

NVIDIA's 'physical AI' is marketing language for a next-growth-market narrative, but the three-layer chip demand it points to (training GPU / edge-inference SoC / power semiconductor) is backed by real product lines. Jetson Thor's T5000 module reaches up to 2,070 TFLOPS (FP4, sparse, MAXN mode only) with 128GB of memory and a 40-130W power range. Goldman Sachs projected the humanoid TAM at $38 billion by 2035 as of January 2024 (up from a $6 billion projection roughly two years earlier). Every number here is conditional on its stated assumptions and timestamp — don't compare them across vendors at face value.

What is physical AI?

Physical AI is a term NVIDIA CEO Jensen Huang introduced in his January 2025 CES keynote, describing it as AI "that can perceive, reason, plan and act." NVIDIA frames it as the next stage beyond "perception AI" (understanding images and language) and "generative AI" (creating text and images).

That three-stage narrative, however, isn't consistent even within NVIDIA's own materials. A separate NVIDIA release published the same day as the CES keynote described the stage after generative AI as "agentic AI" (AI that autonomously judges and acts) rather than physical AI, and the company's own glossary page skips the staged narrative entirely, defining physical AI only as "generative AI extended with an understanding of spatial relationships and physical behavior in the 3D world." In short, physical AI is not a fixed, academically settled category — it's a framing NVIDIA uses to talk about its own product line. For how AI chips fit into the broader semiconductor picture, see what AI semiconductors are (in Japanese).

For Beginners
"Physical AI = a robot's brain" is a fine shorthand to start with. But remember the term itself is NVIDIA's own coinage — it isn't a phrase the entire academic field agrees on.

Why does the chip stack behind physical AI split into three layers?

Getting a robot to "see, think, and move" requires three fundamentally different kinds of computation. NVIDIA builds its product line around exactly this split: training, inference, and actuation.

Layer 1: Training and simulation in the data center

The AI model that becomes a robot's "brain" is first trained on large GPUs in a data center. You can't let a real robot break itself millions of times during training, so NVIDIA instead uses virtual-world software — Omniverse, Cosmos, and Isaac Sim — to let robots practice inside a simulation. Ming-Yu Liu, vice president of research at NVIDIA, wrote in an August 2025 company blog post that "physical AI needs a virtual environment that feels real, a parallel universe where the robots can safely learn through trial and error." That statement comes from the team selling the simulation products, so it shouldn't be read as proof that simulation training alone guarantees real-world performance.

Layer 2: The edge-inference SoC mounted on the robot

Once trained, the AI model runs on a chip — an SoC (system-on-chip, a single chip that integrates multiple processing functions) — mounted on the robot itself. This on-robot computation is called inference: using what the model learned during training to decide "what to do right now." NVIDIA's Jetson Thor is the flagship example. In a March 2026 announcement, NVIDIA described Jetson Thor as enabling developers "to move from simulation training to real-world deployment with greater speed, intelligence and reliability," and its product page calls it a "supercomputer for humanoids."

The top module, the T5000, ships with 128GB of memory and a configurable power range of 40-130W, according to NVIDIA's official specs. Compute performance varies sharply with conditions: at FP4 precision (a lower-precision calculation mode that trades accuracy for throughput), using sparse (pruned) computation, in the MAXN power mode that draws the module's full power budget, it reaches up to 2,070 trillion calculations per second (2,070 TFLOPS). Under the same sparse setting but higher (dense) precision, that drops to roughly 1,035 TFLOPS; under the standard 120W power mode it's roughly 1,820 TFLOPS. The headline number matters less than the fact that it swings widely depending on the conditions attached to it. Jetson Thor handles perception and motion planning — the motors themselves are typically driven by a separate, real-time control chip. For the CPU/GPU division of labor more broadly, see CPU vs. GPU for AI (in Japanese).

Layer 3: Power semiconductors that drive the joints

Even after the inference chip decides what to do next, actually moving a joint or motor requires power semiconductors that control large currents with precision. This is where GaN (gallium nitride, a compound semiconductor that handles higher voltage and current in a smaller footprint than silicon) is gaining ground. Texas Instruments (TI) offers GaN-based motor drivers for humanoid joint actuation, stating that "GaN technology reduces the size of the power stage by more than 50% compared to MOSFET alternatives, thanks to integrated drivers." Since a humanoid needs compact, efficient motor control at every individual joint, smaller power semiconductors translate directly into more design freedom for the whole robot.

What is GR00T actually doing inside a robot's head?

The AI model that actually runs on the inference chip is, most prominently, NVIDIA's Isaac GR00T. According to the paper describing the original GR00T N1, released in March 2025, the model has a "dual-system" architecture combining two AI components. A vision-language model ("System 2") slowly interprets its surroundings and instructions, while a diffusion transformer ("System 1", an AI technique well-suited to generating continuous motion) quickly converts that judgment into fluid motor actions — the two are trained jointly, end to end. NVIDIA frames the split as inspired by principles of human cognition, likening it to reflexive versus deliberate human decision-making.

How big is the physical AI / humanoid robot market?

Market-size expectations shape how much chip demand actually materializes. In a January 2024 report, Goldman Sachs projected the total addressable market (TAM) for humanoid robots at $38 billion by 2035, with cumulative shipments of 1.4 million units — more than six times its own $6 billion projection from roughly two years earlier. That figure, however, is now more than two and a half years old as of August 2026, and other research firms' estimates vary substantially, so no single number should be treated as settled.

Japan has its own broad push to grow its semiconductor and AI industries, though we could not confirm a physical-AI-specific government target with primary sources during this reporting. For the national semiconductor targets, see Japan's Growth Strategy numeric targets (in Japanese). We also intentionally left out the semiconductors behind onboard cameras and sensors, and the production plans of individual manufacturers such as Tesla, Figure, and Unitree, since we could not verify either area with primary sources during this reporting.

Article Summary

  • Physical AI is a term coined by NVIDIA CEO Jensen Huang for AI that can perceive, reason, plan and act in the physical world. NVIDIA's own usage is inconsistent, so it should not be treated as an established academic term.
  • The chip stack behind it has three layers: (1) large training/simulation GPUs in data centers, (2) an edge-inference SoC on the robot such as Jetson Thor, and (3) GaN power semiconductors that drive the joints.
  • Jetson Thor's T5000 module reaches up to 2,070 TFLOPS only under specific conditions (FP4, sparse, MAXN power mode); the number drops substantially under standard settings or higher precision. NVIDIA calls it a "supercomputer for humanoids," not a real-time motor-control chip.
  • Isaac GR00T is a dual-system AI model: a slow "System 2" that interprets context, and a fast "System 1" that converts that into smooth motion, trained on a mix of real-robot data, human video, and synthetic data.
  • Goldman Sachs projected the humanoid TAM at $38 billion by 2035 as of January 2024. Areas we could not verify with primary sources — onboard sensors, and individual manufacturers' production plans — are intentionally left out of this article.
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Frequently Asked Questions (FAQ)

Q.What is physical AI?+

Physical AI is a term coined by NVIDIA CEO Jensen Huang, who described it in his January 2025 CES keynote as AI "that can perceive, reason, plan and act" in the physical world. It is not an established academic definition, and NVIDIA's own materials are inconsistent — a separate release from the same day used "agentic AI" for what would be the same stage of progress. Treat it as NVIDIA's framing rather than a settled industry term.

Q.How is the chip stack behind physical AI structured?+

It splits into three layers: (1) large GPUs in data centers that train and simulate the AI models, (2) an edge-inference SoC (system-on-chip) mounted on the robot itself, such as NVIDIA's Jetson Thor, which perceives its surroundings and decides what to do next, and (3) GaN (gallium nitride) power semiconductors that actually drive the robot's motors and joints. All three layers are needed to move a single robot.

Q.What is Jetson Thor?+

It's an SoC NVIDIA designed for robotics inference. Its top module, the T5000, reaches up to 2,070 trillion calculations per second (2,070 TFLOPS) — but only under a specific combination of conditions: FP4 precision (a lower-precision, higher-throughput calculation mode), sparse (pruned) computation, and the MAXN power mode that uses the full power budget. Under the standard 120W power mode the figure drops to about 1,820 TFLOPS, and at higher precision it drops further to about 1,035 TFLOPS. NVIDIA positions it as a "supercomputer for humanoids," but it is not a chip for real-time motor control.

Q.What is Isaac GR00T?+

It's NVIDIA's open humanoid-robot foundation model. It has a dual-system architecture: a vision-language model ("System 2") that slowly interprets its surroundings and instructions, and a diffusion transformer ("System 1", an AI technique suited to generating continuous motion) that quickly converts that judgment into fluid motor actions. It is trained on a mix of real-robot trajectories, human videos, and simulation-generated synthetic data. The original N1 was released in March 2025, and the model has since been updated.

Q.How big is the physical AI / humanoid robot market?+

Goldman Sachs, in a report dated January 2024, projected the total addressable market (TAM) for humanoid robots at $38 billion by 2035, with cumulative shipments of 1.4 million units. That's a sharp upward revision from the firm's own $6 billion projection roughly two years earlier. The figure is now more than two and a half years old as of August 2026, and other research firms' estimates vary, so it should not be treated as a settled number.

Glossary

References & Sources

  1. CES 2025: Jensen Huang's Special AddressPrimary source
    NVIDIA(公式ブログ) (2025-01-06) — Cited for: フアンCEOの逐語発言「It started with perception AI...Then generative AI...Now, we're entering the era of physical AI」。知覚AI→生成AI→フィジカルAIという進化の語り口の一次出典。同日の別発表資料は第3段階を『エージェントAI』と呼んでおり、表現が一貫していない点の裏づけにも使用
    https://blogs.nvidia.com/blog/ces-2025-jensen-huang/
  2. What Is Generative Physical AI?Primary source
    NVIDIA(公式用語集) (2025) — Cited for: NVIDIA公式用語集の定義『Physical AI extends current generative AI with an understanding of spatial relationships and the physical behavior of the 3D world』。段階モデルを示さない中立的な定義文として使用し、CES基調講演の物語調とのズレを示す
    https://www.nvidia.com/en-us/glossary/generative-physical-ai/
  3. NVIDIA Research Unveils Physical AI Advances at SIGGRAPH 2025Primary source
    NVIDIA(公式ブログ) (2025-08-11) — Cited for: NVIDIA Research副社長Ming-Yu Liu氏の発言『Physical AI needs a virtual environment that feels real, a parallel universe where the robots can safely learn through trial and error』。シミュレーション(Omniverse/Cosmos/Isaac Sim)の必要性を語る一次発言として、製品を売る立場からの主張である旨とあわせて使用
    https://blogs.nvidia.com/blog/physical-ai-research-siggraph-2025/
  4. NVIDIA and Global Robotics Leaders Take Physical AI to the Real WorldPrimary source
    NVIDIA(公式プレスリリース) (2026-03-16) — Cited for: 『These systems are powered by the NVIDIA Jetson Thor robotic computing platform, enabling developers to move from simulation training to real-world deployment with greater speed, intelligence and reliability』。学習→シミュレーション→実機推論という3段構えの位置づけの一次出典
    https://nvidianews.nvidia.com/news/nvidia-and-global-robotics-leaders-take-physical-ai-to-the-real-world
  5. Jetson Thor — Supercomputer for HumanoidsPrimary source
    NVIDIA(公式製品ページ) (2026) — Cited for: T5000のスペック表(2070 TFLOPS FP4-Sparse・128GB 256-bit LPDDR5X・273GB/s・14コアArm Neoverse-V3AE・電力40W-130W)、『Supercomputer for Humanoids』の見出し、Isaac GR00Tワークフロー対応の記載
    https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-thor/
  6. Jetson Thor Series Modules Datasheet (DS-11945-001 v1.5)Primary source
    NVIDIA(公式データシート) (2026-06) — Cited for: T5000のFP4性能内訳(Sparse/MAXN=2070TFLOPS、Dense/MAXN=1035TFLOPS、120Wモード=1820TFLOPS)と電力モード区分(70W/90W/120W/MAXN、TMP最大130W)の一次データ。T4000は70W/MAXNの2区分のみである点の裏づけにも使用
    https://developer.nvidia.com/downloads/assets/embedded/secure/jetson/thor/docs/jetson-thor-series-modules-datasheet_ds-11945-001.pdf
  7. GR00T N1: An Open Foundation Model for Humanoid RobotsResearch firm
    arXiv(NVIDIA, Bjorck et al.) (2025-03-18) — Cited for: GR00T N1の二重システム構成(System2=視覚言語モジュール/System1=拡散トランスフォーマー)と『Both modules are tightly coupled and jointly trained end-to-end』の一次記述。学習データが実ロボット軌跡・人間動画・合成データの異種混合であること、シミュレーション78万デモ(約6,500時間)などのデータピラミッド数値の出典
    https://arxiv.org/abs/2503.14734
  8. NVIDIA Isaac GR00T N1 Open Humanoid Robot Foundation ModelPrimary source
    NVIDIA(公式プレスリリース) (2025-03) — Cited for: 『System 1, a fast-thinking action model, mirroring human reflexes or intuition, and System 2, a slow-thinking model for deliberate, methodical decision-making』『inspired by principles of human cognition』の一次記述。人間の認知になぞらえた表現の帰属先として使用(『模した』ではなく『着想を得た』という弱い訳を採用)
    https://nvidianews.nvidia.com/news/nvidia-isaac-gr00t-n1-open-humanoid-robot-foundation-model-simulation-frameworks
  9. Humanoid RobotsPrimary source
    ルネサス エレクトロニクス(公式) (2026) — Cited for: 『Renesas delivers system-level solutions for humanoid designs, combining high-performance processing, advanced motor control, robust power devices, and AI enablement』。RZ/V2Hを中核とするシステムレベルソリューションの一次出典。ヒューマノイド向けは2026年8月時点で『今後の事業機会』の位置づけで採用実績は非公開という限定つきで使用
    https://www.renesas.com/en/applications/industrial/robotics/humanoid-robots
  10. Humanoid robotPrimary source
    Texas Instruments(公式) (2026) — Cited for: 『GaN technology reduces the size of the power stage by more than 50% compared to MOSFET alternatives, thanks to integrated drivers』。GaNモータードライバ(DRV7308・DRV7167)の関節駆動向け提供という一次情報。TIが提供している事実であり特定ロボットへの採用実績ではない点に注意して使用
    https://www.ti.com/applications/industrial/robotics/humanoid-robot/overview.html
  11. The Global Market for Robots Could Reach $38 Billion by 2035Primary source
    Goldman Sachs(公式) (2024-01(Web公開2024-02-27)) — Cited for: 『The total addressable market for humanoid robots is projected to reach $38 billion by 2035, up more than sixfold from a previous projection of $6 billion』。2024年1月時点のTAM予測(累計140万台)と、約2年前の60億ドル予測からの上方修正という文脈。2026年8月時点で約2.6年前のデータである時点明記とあわせて使用
    https://www.goldmansachs.com/insights/articles/the-global-market-for-robots-could-reach-38-billion-by-2035

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